![]() That’s because we had no defeats this time around. Unlike the two previous tournaments, there are not big jumps here. I haven’t gone that far in this playthrough, so that data is not there. And while absolute squad sizes will continue to grow, I’d expect the curve to have lower slope after #30 or so. Once you reach that, enemy squad size ratio growth slows down significantly. Now, don’t try to extrapolate it like that past province #30. Thick red line is the average losses for a particular encounter (adjusted for different star stages). Keep in mind that doing 1-24 provinces in 2* is the same as doing 2-25 provinces in 1* etc, so you can see several lines in the chart. VideosĮlvenar – Tournament Tutorial (2020) – Magic Dust – Aggregate Losses (in regular squads) And as we will see, all this costs us significantly higher troop losses. With just 3x Magic Workshops I am basically breaking even every week (growing ever so slightly). We will be getting 20% less of KPs than in the previous setup, and less than half the PoPs. Which leaves us with KPs and PoP enchantments. I personally don’t use EE enchantments, but someone who does may actually benefit from more than double the amount. 8% less relics is utterly irrelevant at this stage of the game. Not all these changes are important though. Given that difficulty changed quite significantly, previous setup of 50/50/12/12/12/9 is not optimal anymore – you want to keep roughly the same number of provinces all the way into 5*, thus picking up KPs from both 2* and 5* stages instead of just 2* as before.Īs you can see, this definitely impacts all rewards. ![]() Of course, the primary goal of tournaments is still acquiring maximum amounts of KPs while keeping it sustainable. Individual Rewards – Previous vs 2020 editionĪs you can see, I have calibrated the runs to be as close as possible in terms of tournament points. As my approach have changed, let’s compare the two (old vs 2020): You may have seen my series with tutorial for the previous version of the tournaments. And as you will see, with those boosts we’re back to relatively average losses comparing to other tournament types. I have had almost twice as many losses here comparing to an average tournaments that is not Magic Dust. In my previous cycle run, where I used the same boosts for all tournament types (which would be about half of what you see here), Magic Dust tournament was the hardest one – by far. And we will make a good use of all of that in this tournament. OK, this is a ton of boosts – way more than we’ve seen so far.
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